In the ever-evolving landscape of video games, where innovation is the only constant, two titans stand out for their ability to surprise: FromSoftware and Nintendo. The recent unveiling of Elden Ring Nightreign, a bold co-op reimagining of the 2022 masterpiece, sent ripples through the industry. It promises to twist the familiar Lands Between into a shared, dynamic experience, focusing on exploration and combat built for companionship. While at first glance, the dark, punishing world of a Soulslike and the bright, adventurous spirit of Hyrule seem worlds apart, the gaming world is now wondering—could The Legend of Zelda learn a thing or two from Nightreign's ambitious multiplayer pivot?

Zelda's Multiplayer History: A Tale of Swords and Heroes
Let's rewind the tape. Zelda is, at its heart, Link's solo journey. But whispers of camaraderie have echoed through Hyrule before. The franchise first dipped its toes into cooperative waters with The Legend of Zelda: Four Swords, letting up to four Links (yes, plural!) tackle dungeons together. This idea blossomed in Four Swords Adventures, which even threw in a competitive edge. The experiment continued with titles like Tri Force Heroes, where teamwork wasn't just an option—it was the whole point—and the chaotic, army-smashing Hyrule Warriors spin-offs.
These games? They had their charm, no doubt about it. But if Nintendo wants to bring a modern, groundbreaking co-op experience to the next 3D Zelda, well, Elden Ring Nightreign might just be the blueprint they need to study. It's like looking at a masterclass in how to evolve a beloved single-player formula for a shared adventure.
The Nightreign Blueprint: Lessons in Shared Adventure
So, what's the big deal about Nightreign? Assuming it continues FromSoftware's golden streak of critical and commercial wins (and let's be real, their track record is kinda insane), Nintendo would be wise to take notes. Nightreign isn't just slapping a "co-op" label on Elden Ring; it's a full-scale recontextualization. It's showing the industry how to pivot from a solitary epic to a cooperative extravaganza—a challenge Zelda knows all too well.
Here are some specific sparks from Nightreign that could ignite a new Zelda co-op fire:
-
Character Roles & Synergy: Nightreign is rumored to emphasize distinct character archetypes. Imagine a Zelda game where one player controls a Link specialized in sword-and-shield combat, another is a magic-focused Zelda casting spells and creating platforms, and a third is a Goron champion brute-forcing through obstacles. The puzzle-solving potential alone gives us chills!
-
Roguelike Rhythm & Replayability: Nightreign's roguelike-inspired build-crafting and dungeon runs could be a perfect fit. Zelda's Four Swords already played with procedural generation. Nightreign could teach Zelda how to translate its core exploration and puzzle-solving into bite-sized, infinitely replayable co-op sessions. Think randomized Shrines or dungeon layouts that require fresh strategies every time you and your friends jump in.
-
Expressive Gameplay, Beyond Combat: Sure, Elden Ring is about combat mastery. But Zelda's genius lies in its physics-based, open-ended puzzle-solving, as seen in Breath of the Wild and Tears of the Kingdom. Nightreign's design philosophy—making every tool and ability meaningful in a shared space—could be brilliantly applied to Zelda's sandbox. Picture three players combining Ultrahand creations, Recall tricks, and elemental arrows to solve monumental, multi-stage environmental puzzles. The mind boggles!
The Flip Side: Learning from Potential Stumbles
Now, the whole gaming community is pretty much betting the farm that Nightreign will be a hit. FromSoftware's run since Demon's Souls has been... well, legendary. But hey, even the best trip sometimes. There's always a chance, however slim, that Nightreign might not stick the landing.
Perhaps its roguelike mechanics will feel at odds with the deliberate Souls combat. Maybe balancing for co-op will prove a nightmare, or the narrative will feel thin without a lone protagonist's journey. These aren't predictions, just possibilities. And for a studio like Nintendo, observing these potential pitfalls from the sidelines is just as valuable as copying the successes. It's about seeing what works and, more importantly, understanding why something might not.
The Future of Shared Worlds
Elden Ring Nightreign is shaping up to be one of the defining AAA experiments of this generation. For over a decade, the industry has followed FromSoftware's lead in single-player design—the interconnected worlds, the tough-but-fair combat, the environmental storytelling. Nightreign has the potential to spark a similar revolution, but on the cooperative front.
A series like The Legend of Zelda, with its rich history of balancing epic solo quests with inventive multiplayer dalliances, is uniquely positioned to watch, learn, and adapt. The future of adventure games might not be a choice between going it alone or teaming up—it might be about mastering both. And as 2026 unfolds, all eyes are on the Lands Between to see what lessons await in the shadow of the Nightreign.