As I delve deeper into the shattered legacy of The Lands Between in 2026, my journey as a Tarnished has been defined not just by the clash of steel, but by the whispered secrets of sorcery. The air hums with latent power, and through my staff, I've learned to speak its language. FromSoftware's legacy of dual magic systems finds its zenith here, with Sorceries and Incantations forming the bedrock of its arcane arts. Yet, to call it a simple system is a grave mistake. Over the years, especially with the revelations of Shadow of the Erdtree, I've come to see sorcery not as a monolithic force, but as a fractured tapestry, each thread woven from different tragedies, faiths, and cosmic truths. My Intelligence has been my guide, but it is the stories behind each spell that have truly enlightened me.

What Binds a Sorcery?
At the outset, I believed the rule was simple: Intelligence fuels sorceries, Faith fuels incantations. How naive I was! The true unifying thread is the conduit—the staff, always beset with some form of celestial stone, most commonly Glintstone. These stones harness the power flowing through The Lands Between. Yet, this definition is stretched to its limits by schools that seem to reject Glintstone entirely, or those born from faith turned to despair. The first lesson any aspiring sorcerer must learn is to look beyond the stat requirements and listen to the lore whispered in the spell's description.
The Schools of Sorcery: A Personal Catalogue
Scadutree Sorceries: Faith's Ashen Remnant
My travels to the Realm of Shadow revealed a profound sorrow. Here, I discovered sorceries born from the Scadutree, a phantom of the Erdtree that was burned to ash. These are not spells of devotion, but of twisted remembrance.
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Core Concept: Born from religious tragedy, a perversion of holy faith.
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Key Mechanic: Uniquely require Faith to cast, not Intelligence.
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My Observation: They feel cold and root-like, a physical manifestation of loss rather than a channeling of Glintstone. They speak of those whose devout faith was rewarded only with despair.

Finger Sorceries: Grasping the Void
Count Ymir taught me to see the Fingers not as religious symbols, but as cosmic facts—tendrils from the Void Beyond. His sorceries, like
Glintstone Nail and the profound
Fleeting Microcosm, manifest this alien truth. Finding them practiced in the Finger Ruins was a chilling experience, a reminder that the Greater Will's narrative is but one layer of a much deeper, stranger reality.
Aberrant Sorceries: The Bloody Testament
The Mountaintop of the Giants holds a brutal secret. Here, the Thorn Sorcerers—the Guilty—transformed their torture into power. The two sorceries, Briars of Sin and Briars of Punishment, are vicious and painful to cast.
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Practitioners: The Guilty, eyes gouged by thorns.
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Source: The mysterious 'Blood Star', likely tied to the Formless Mother.
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Notable Tool: The
Staff of the Guilty, its Glintstone empowered by blood. -
Stat Insight: They require only Faith, a testament to their heretical, blood-soaked origin, utterly reviled by the Academy.

Carian Sorceries: The Knightly Arts
The majestic Caria Manor was my classroom for a more elegant form of combat. The Carian nobles, proud and independent, forged sorceries for the knightly duel. Spells like the magical blade slicers and the majestic
Loretta's Greatbow are extensions of the arm, blending Glintstone with martial tradition.
Claymen Sorceries: Bubbles of Mystery
Nothing perplexed me more than the Claymen in the sunken rivers. Their two sorceries summon slow, drifting bubbles used for a lost form of divination. The real clue is their stat requirement: Arcane. This ties them to ancient, heretical powers like Dragons and Blood, far removed from Glintstone. They are priests searching for lost oracles, and their magic is a sealed book.
Cold Sorceries: The Witch's Omen
Ranni's path is lined with frost. Her Cold sorceries, however, come not from her royal lineage, but from the Old Snow Witch, a cryptic figure who taught her to "fear the dark moon." This was a prophecy of the frozen Age of Stars. The presence of
Zamor Ice Storm hints at a connection between this witch and the heretical Zamor warriors, showing how Ranni gathered all tools of rebellion.

Crystalian Sorceries: The Primeval Ideal
To the scholars of Raya Lucaria, the Crystalians are revered guests—beings believed to be pure, sentient Glintstone, the living ideal of the Primeval Current. Their sorceries are direct and crystalline, a barrage of raw mineral force. The Carian concord with them shows how political alliances shape magical knowledge.
Death & Putrescence Sorceries: Cycles of Flame and Decay
Death's history is long and complex. The ancient Ghostflame, a cold fire that burned bodies, birthed sorceries that summon its power and the spirits it consumed. This is the death from a time before the Erdtree. In contrast, sorceries like
Fia's Mist deal with the modern corruption of Death, "Those Who Live in Death." Their requirement for both Intelligence and Faith marks them as deeply ritualistic. The Putrescence sorceries found in the Stone Coffin Fissure are a gruesome footnote—the seething, physical remnants of the Ghostflame's victims, a fate somehow worse than ash.
Full Moon Sorceries: A Family's Diverging Vision
The Moon is a canvas for personal vision. Rennala's
Full Moon is an object of obsession. Ranni's
Dark Moon is a symbol of freedom. Rellana's Twin Moons, born from exile, tell a story of familial schism. Three moons, one family, three shattered destinies.

Reflections from a Wandering Sorcerer
My journey through these schools has taught me that sorcery in The Lands Between is archaeology. Each spell is a relic, a piece of history charged with intent. The Glintstone staff is merely the quill; the true ink is made of tragedy, faith, rebellion, and cosmic truth. From the bloody heresy of the Aberrant to the cold logic of the Fingers, from the knightly pride of Caria to the mournful roots of the Scadutree, every cast is an echo of a world's pain and ambition. To master sorcery is not to memorize formulas, but to understand the stories that forged them in the first place. In 2026, with the lands still restless, these stories remain the most powerful magic of all.