Ah, the humble Talisman Pouch. In the vast, unforgiving world of the Lands Between, where every scrap of advantage can mean the difference between glorious victory and a swift trip back to the nearest Site of Grace, these little bags of holding are more precious than a warm cup of tea in the Mountaintops of the Giants. While the Tarnished starts their journey with just one measly slot to hang their charms, the promise of more dangles like a carrot on a stick—or, more accurately, like a reward for overcoming some of the realm's most fearsome inhabitants. Seriously, FromSoftware loves to make you work for your wardrobe expansion, and these pouches are no exception. It's a classic case of 'the more you want, the more the game makes you sweat for it.' But don't worry, aspiring Elden Lord or Lady, the path to talisman-carrying greatness is clearly marked, if perilously paved with boss encounters.

The First Step: Confronting the Gatekeeper, Margit
Your journey to becoming a walking talisman display case begins, as many things do in Elden Ring, with a brick wall named Margit, the Fell Omen. This guy is basically the bouncer at the door to Stormveil Castle, and he's not letting anyone past without a proper scrap. Found menacingly on the path up to Stormhill, he's there to teach you that this game won't be pulling its punches. But oh, the reward for toppling this early hurdle is sweet! Defeat him, and he'll begrudgingly hand over your first Talisman Pouch, bumping your carrying capacity from one to two. It's like getting a promotion from intern to junior associate in the business of surviving. Pro-tip for this fight: don't be a hero. Summon Sorcerer Rogier for some magical backup, round up the Lone Wolf Ashes for a furry distraction, and maybe pay a visit to that shifty merchant Patches to buy Margit's Shackle—it'll pin the big lug down for a few free hits. With this new slot, the next castle resident, Godrick the Grafted, might just find you a tad more prepared for his... eclectic assembly of limbs.

The Easy-to-Miss Middle Child: Chatting with Enia
Now, here’s where many Tarnished trip up. The second pouch isn't earned by brawn alone; it requires a bit of social grace and some serious boss management. The key is Finger Reader Enia, the enigmatic NPC chilling upstairs in the Roundtable Hold. But she’s a fickle one! To get her to cough up the goods, you need to have collected two Great Runes. You'll already have Godrick's after dealing with him, so you just need one more from another major Demigod. This is the crucial bit: you must go see Enia before you defeat Godfrey, the First Elden Lord (the golden shade version in Leyndell). Beat Godfrey first, and poof! Enia packs her bags and leaves, taking that precious pouch with her. Talk about a non-refundable policy! So, after Godrick, pick your next target from the roster of shardbearers:
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🤺 Malenia, Blade of Miquella (Good luck with that!)
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🩸 Mohg, Lord of Blood
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👑 Morgott, the Omen King
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🌕 Rennala, Queen of the Full Moon
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🐍 Rykard, Lord of Blasphemy
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⭐ Starscourge Radahn
Take down any one of them, get their rune, then high-tail it back to the Roundtable. Head up the stairs, find Enia in the corner (probably muttering about fingers), and have a chat. She’ll gift you the second pouch, granting you a grand total of three talisman slots. See? Sometimes it pays to stop and talk to the strange, finger-obsessed ladies.

The Final Reward: Toppling a Legend
For the fourth and final slot, there are no shortcuts or secret handshakes—just pure, unadulterated combat prowess. You'll need to face the true, spectral lion-backed form of Godfrey, the First Elden Lord / Hoarah Loux, Warrior in the ashen remains of Leyndell. This showdown happens near the very end of your journey, after you've braved the tempests of Crumbling Farum Azula. This fight is no joke; it’s a brutal test of everything you've learned. But emerge victorious, and the reward is the last Talisman Pouch. With this, you reach the pinnacle of accessory fashion: four simultaneous talisman slots. Finally, you can truly specialize your build, stacking effects for maximum damage, defense, or utility. It’s the game’s way of saying, 'You've earned this, now go finish the job.'

What to Put in Those Precious Slots: A World of Choices
So you've got the slots—awesome! But what to fill them with? That's the real fun part. Elden Ring offers a staggering array of over 100 Talismans (including their boosted +1 and +2 variants), each tweaking your abilities in unique ways. They're scattered across every corner of the map, waiting to be discovered. Here’s a quick tour of the talisman treasure trove by region:
| Region | Approx. Unique Talismans | Notes |
|---|---|---|
| Limgrave | 22+ | Your starter zone, packed with early-game goodies beyond the common Sacrificial Twigs. |
| Liurnia of the Lakes | 18 | The logical next step after Godrick. The scenery is lovely, but the talismans are even better. |
| Caelid | 13 | A land of scarlet rot and despair. Tread carefully; the difficulty can spike unexpectedly here. |
| Altus Plateau | 18 | Home to legendary finds like the Godfrey Icon, a must for spellcasters. |
| Mountaintops of the Giants | 13 | A late-game, frostbitten area. Don't come here under-leveled! |
| Leyndell, Royal Capital | Various | The endgame capital is hiding some of the most powerful talismans for the final push. |
| Underground (Siofra, Ainsel, etc.) | 9 collectively | Don't forget to look down! The wells lead to beautiful, dangerous depths with unique rewards. |
| Roundtable Hold | 4 | Grab these while you're visiting Enia. Convenient! |
Choosing your loadout becomes a strategic mini-game. Facing a boss who loves elemental damage? Slap on the appropriate resistance talisman. Need more FP for your spells? There's a charm for that. Want to jump attack like a maniac? You bet there's a talisman that buffs that. The flexibility is, frankly, a bit ridiculous and utterly wonderful.
In the end, the quest for Talisman Pouches is a perfect microcosm of the Elden Ring experience: challenging, occasionally obscure, but immensely satisfying. It pushes you to explore, conquer, and sometimes just remember to talk to people before you start swinging your sword. Now, with four shiny slots at your disposal, you're ready to face whatever the Lands Between—or the Shadow of the Erdtree—decides to throw at you. Go on, accessorize to your heart's content. Just watch out for those Scarlet Crows in Caelid while you're at it.