Okay, fellow Tarnished, let's get real for a moment. When you think about Elden Ring's flashier schools of magic, do the Two Fingers Incantations even crack your top five? Probably not. Compared to the boom of Fundamentalist sorceries, the raw chomp of Dragon Communion, or even the snicker-inducing potency of Frenzied Flame, the Two Fingers' spellbook can feel like a dusty box of leftovers. We've got some janky heals, a few buffs most people forget the moment they pick up the next big damage spell, and stealth incantations? Honestly, who even remembers those? So, in 2026, are these prayers just doomed to eternal meme status? Let's put on our investigative monocles and sift through the supposed "duds." You might be surprised what kind of clutch gems have been gathering dust in your inventory. I mean, who needs another Glintstone Pebble when you can just... gently push a knight off a cliff? Just saying.
10. Lord’s Heal: The Overpriced Band-Aid

Alright, let's start with the one that feels like it's actively mocking me for my life choices. On paper, Lord’s Heal is an upgrade. More HP restored than basic heals! In practice, it's the textbook definition of diminishing returns. You pay 55 FP for this gloriously mediocre top-up. For just 10 more FP, you could be basking in the glory of Erdtree Heal, which is basically like taking a health potion from a god. It’s staggeringly inefficient. So why is it here, at the bottom of our list? Simple: it still heals something. That's more than can be said for a stack of Furlcalling Finger Remedies. The niche? If you're the co-op friend who insists on running a Faith build before you've actually gotten the good stuff, this is your sad, golden pit stop. You get it from those lovely merchants, Miriel or Corhyn, after handing them the Two Fingers' Prayerbook from Leyndell. Fingers crossed they don't judge you too hard for the purchase.
9. Rejection: The Yeet of the Gods

Ah, Rejection. The spell with a singular, glorious, and utterly juvenile purpose. Does it deal damage? Nope. Is it useful against any boss that isn't standing on a ledge? Absolutely not. But is it one of the most entertaining spells in the entire Lands Between? BY THE ERDTREE, YES. This 12 Faith, 9 FP wonder is the art of the tactical shove. Those pesky demi-humans on a narrow bridge in Limgrave? Bonk Gone. An invader getting a little too cocky near a precipice in Liurnia? Whoosh Off they go! The sheer, unadulterated joy of solving problems not with a sword, but with a divine gust of wind, is an experience every Tarnished should have. At a cost of only 1,500 Runes from Brother Corhyn, it's the best value-for-fun purchase in the game. Don't think of it as a spell; think of it as an attitude.
8. Darkness: The Rogue's Faithful Companion (Wait, What?)

Now here’s a spell that sounds cooler than it is... until you actually try it. Darkness creates a shroud of... well, darkness around you. It doesn't blind enemies or deal damage. So, what's the point? It's a setup man. Pop this in an enemy's face, and they lose track of your actions for a crucial second. That's your window to line up a juicy backstab or charge a colossal weapon's heavy attack without them dodging. Against the tanky, easily-distracted knights wandering the Lands Between, it's a game-changer. And in PvP? Watching an invader panic-spam attacks into your empty cloud of shadows while you reposition is a special kind of satisfaction. It’s a crafty spell, acquired through the Assassin's Prayerbook from the Roundtable Hold. It teaches you that sometimes the most powerful incantation is one that lets you get away with a good old-fashioned stabbing.
7. Heal: Your Trusty, Dented Canteen

Let's not be too harsh on the OG. Heal is the reliable, if unremarkable, starting point. Prophets get it for free, and everyone else can snag it from Corhyn for peanuts. At 12 Faith and 32 FP, it's the baseline. It won't top you off, and it gets outclassed almost immediately, but in those first terrifying hours—when Crimson Tears are scarce and every foot soldier feels like a demigod—that golden shimmer is a beacon of hope. It’s the incantation equivalent of a trusty, slightly dented canteen. You’ll upgrade, sure, but you’ll look back fondly on the times it saved your hide in a Stormfoot Catacomb. It’s serviceable, and in this school of magic, "serviceable" deserves a little recognition.
The Fortification Five: Elemental Insurance Policies
Let's talk about the real unsung workhorses of the Two Fingers' arsenal. While everyone is chasing the next Comet Azur, these are the incantations that quietly stop your health bar from evaporating. Think of them as elemental insurance policies, and they're way cheaper than Torrent's collision damage.
6. Lightning Fortification: Pre-Farum Azula Umbrella

We all know the real Lightning Fortification comes from a dragon part in Crumbling Farum Azula. But what about before that? Lightning Fortification is your stop-gap. Planning to tango with Lansseax or, if you're a real Rune-chaser, commit to Fia's questline and face the Lichdragon Fortissax? Slap this 35% damage reduction on. It can genuinely be the difference between a glorious victory and getting fried like a Tarnished tater tot. The fact you can grab this from Corhyn once he hits the Altus Plateau makes it a proactive choice, not a reactive one.
5. Flame Fortification: Early Game Burn Cream

Fire. It's everywhere. From madmen in Liurnia to the entire Mountaintops of the Giants. Flame Fortification is available the moment you reach the Roundtable Hold. 20 FP for 35% fire damage negation for a decent duration. Its superior version, Flame, Protect Me, requires a harrowing trip into the Giant-Conquering Hero's Grave. Translation? For about 80% of your journey, this is your best fireproofing. It turns panic rolls through lava geysers into confident sprints. A must-have for any pyromancer... I mean, Confessor who enjoys not being crispy.
4. Magic Fortification: The Raya Lucaria Raid Suit

You know what's coming: Raya Lucaria Academy. It's a beautiful, terrifying shooting gallery of blue magical death. Before you get Barrier of Gold in Altus (the absolute monster of an anti-magic spell), you have this. Magic Fortification makes those hallways filled with glintstone sorcerers feel manageable instead of suicidal. It's a low-investment, high-reward spell available from minute one at the Hold. Cast it before running past a swarm of Sorcerers, and you might actually survive long enough to eat a Moonveil slash instead. See? Progress!
3. Divine Fortification: The Early Holy Hedge

Welcome to the Lands Between, where 75% of your enemies are directly or indirectly working for the Golden Order. Holy damage is a constant companion. The problem? The good Holy defense spell, the one we're building up to, is locked behind most of the main story. Divine Fortification is your early-game hedge against it. Dropped by a Teardrop Scarab near the Tombsward Ruins, it’s a 35% reduction that will take the edge off Tree Sentinels, Crucible Knights, and all manner of sanctimonious foes. It's not a perfect shield, but in a world smothered in golden light, any shade is welcome.
2. Great Heal: The Sweet Spot

Now we're talking. If Heal is a canteen, Great Heal is a full med-kit. For 15 Faith and 45 FP, you get a significant, FP-efficient health boost that can genuinely swing a fight. It occupies a magical sweet spot. Lord’s Heal (as we've established) is an FP trap, and the next tier is locked behind huge stat investments. Great Heal, available when Corhyn hits Altus Plateau, is the workhorse heal that will carry you through the mid-game. It punches well above its weight class in terms of value. For any Faith build not dumping every point into Strength for a giant hammer, this should be your go-to emergency button for the longest time.
1. Lord’s Divine Fortification: The Endgame Holy Panic Button

Finally, the crown jewel, the reason to dig through this entire spellbook: Lord’s Divine Fortification. The ultimate "no" to Holy damage. 60% damage negation. Against bosses like Maliketh, Radagon, and the Elden Beast, this 30 FP, 27 Faith incantation isn't just helpful—it can completely trivialize what would otherwise be one-shot mechanics. It turns a tidal wave of golden light into a manageable splash. The catch? You get it painfully late, either after defeating Malenia and gossiping to Gideon, or after killing Maliketh and buying it. A pro-tip? Take down Malenia first if you can. Maliketh deals holy damage, Malenia does not. Getting this spell before facing him makes that fight a whole different—and much easier—ballgame. Despite its late arrival, it is an absolute game-changer for the final gauntlet and makes subsequent New Game+ cycles far less daunting.
The Verdict
So, there you have it. The Two Fingers Incantations aren't going to top any DPS charts. But dismissing them entirely is a rookie mistake. They are the toolkit of a clever, prepared Tarnished. They ask not "How hard can I hit?" but "How can I survive long enough to hit at all?" In a game as punishing as Elden Ring, sometimes a perfectly timed Rejection off a cliff or a 60% damage reduction from Lord's Divine Fortification is more satisfying—and effective—than any flashy laser beam. Give these misfit miracles another look. Your survivability will thank you... even if your inner edge-lord silently judges your lack of bloodflame.