The gaming world held its breath in early 2025, only to collectively sigh as the inaugural Elden Ring Nightreign Network Test descended into digital chaos. Picture this: thousands of eager Tarnished, controllers in hand, ready to delve into the promised co-op spin-off of FromSoftware's monumental hit, only to be met with a wall of error messages and infinite loading screens. The server infrastructure buckled under the weight of anticipation, transforming what was meant to be a curated preview into a masterclass in frustration. The studio, known for its punishing but fair in-game challenges, had inadvertently created its most difficult boss yet: network stability. 😅

The test, a precursor to the May 30, 2026 launch, was designed to be a limited, invite-only affair. A select group of players and content creators were supposed to sample the new mechanics and a slice of the expanded world. Reality, however, had other plans. Upon the test's commencement, widespread login failures became the norm. Many couldn't connect at all, trapped in a purgatory of authentication loops. Others who briefly slipped through the digital cracks found themselves unceremoniously ejected when the matchmaking system—tasked with forming co-op parties—crashed and burned.
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Platform Woes: While PlayStation 5 users bore the brunt of the technical meltdown, no platform was spared. Xbox Series X|S and PC players also faced significant barriers, proving the issues were systemic, not isolated.
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Content Creator Catastrophe: Streamers who had planned live broadcasts of the new content spent their allotted time providing commentary on various error codes instead of gameplay, much to the amusement (and sympathy) of their chats.
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The Great Limitation: The only area consistently accessible was the updated Roundtable Hold hub. This meant the core promise of Nightreign—cooperative exploration and combat—remained almost entirely untested by the player base.
FromSoftware's attempt at a mid-session server patch was a valiant but ultimately futile effort. The problems persisted, and hopes for a compensatory extension were dashed when the test concluded right on its original schedule. The silence that followed was brief but palpable. Soon after, the official Elden Ring channels broke the quiet with a statement that was equal parts apology and promise.
The studio publicly acknowledged the failures, apologized for the inconvenience, and confirmed engineers were deep in the trenches, working to bolster server stability. The real headline, however, was the confirmation that FromSoftware is actively considering scheduling a second Elden Ring Nightreign Network Test. This move is seen as essential for several reasons:
| Reason for a Second Test | Explanation |
|---|---|
| Restoring Player Trust | The first test generated significant community frustration. A smooth second run is crucial to rebuilding goodwill. |
| Proper Technical Validation | The initial test failed to stress the co-op and matchmaking systems. A redo is needed for genuine data. |
| Hype Management | With immense anticipation for the 2026 launch, a successful test can convert skepticism back into excitement. |
| Quality Assurance | It provides a final, critical check to ensure the full launch in May isn't plagued by the same issues. |
The stakes for this potential redemption arc couldn't be higher. Elden Ring Nightreign represents a bold foray into dedicated co-op multiplayer for FromSoftware, a departure from their traditional solo-with-optional-aid formula. A botched launch could tarnish the stellar reputation of the Elden Ring franchise. Conversely, a successful "do-over" Network Test would not only soothe a ruffled community but also serve as the perfect launchpad for the game's final approach to release. The message from the developers is clear: they hear the complaints, they understand the disappointment, and they are preparing to give the Lands Between—and its players—another proper chance to unite against the coming night. The ball, for now, is in their court. Will they rise to the challenge, or will the connection errors have the final say? Only time, and hopefully a more stable server farm, will tell. 🤔