I was scrolling through the usual gaming forums recently when a stunning set of images caught my eye. A dedicated fan has managed to completely reframe how we see Elden Ring, transforming FromSoftware's sprawling open-world masterpiece into a breathtaking isometric experience. Using clever camera manipulation and in-game tweaks, Redditor fanica98 has given us a fresh, top-down perspective on The Lands Between that feels both nostalgic and utterly new. It’s been years since the base game’s release, but the creativity of this community shows no signs of slowing down, constantly finding new ways to appreciate the game’s intricate design.

🎮 A New Angle on a Familiar World
What truly amazed me is that these aren't just fan art paintings or concept sketches. These are actual, in-game screenshots. By manipulating the camera and adjusting other settings, fanica98 has unlocked a view of Elden Ring that we were never meant to see. The result is astonishing. From this elevated, strategic vantage point, the game’s famously detailed world takes on a different character. The rolling hills of Limgrave, the twisted architecture of Leyndell, and the haunting beauty of Caelid are all rendered with a clarity that highlights the game's artistic cohesion. You can truly appreciate the scale and the meticulous environmental storytelling that FromSoftware is known for, all from a serene, almost god-like perspective.
The community’s reaction was immediate and filled with admiration. The comparisons came flooding in:
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Baldur's Gate 3 & Pillars of Eternity: The perspective naturally evoked classic and modern CRPGs, making fans imagine what an Elden Ring tactical RPG might play like.
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Disco Elysium: Several users pointed out the shared, melancholic atmosphere and painterly quality when viewed from above.
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Stronghold: A more surprising comparison, but one that makes perfect sense when you examine the detailed castle and fortress layouts. It highlights the strategic potential of the game's landscapes.
This project proves that Elden Ring’s world is a masterclass in design, holding up beautifully from any angle. The level of detail retained, even when the camera is pulled far back, is a testament to the artists and developers.
🔮 The Future: Shadow of the Erdtree and Beyond
Naturally, after seeing this incredible work, fans were eager for more. When asked if they planned to apply the same treatment to the massive Shadow of the Erdtree DLC, fanica98 had an exciting reply: they are waiting for a good sale on the DLC and "definitely plan to repeat the project once I finish it." This promise has me, and surely many others, eagerly awaiting a new batch of isometric vistas from the Realm of Shadow. Imagine the oppressive beauty of the Shadow Keep or the decaying grandeur of Belurat from this unique viewpoint!
Looking at the bigger picture, FromSoftware’s future is a hot topic of speculation. Following the monumental success of Shadow of the Erdtree, the studio is on an incredible hot streak. What’s next? 🤔
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An Elden Ring sequel seems like the obvious dream for many.
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A return to a classic IP like Bloodborne or a new Armored Core installment.
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Something completely new and unexpected.
The truth is, until Hidetaka Miyazaki and his team make an official announcement, it's all speculation. But if this fan project shows us anything, it's that the worlds FromSoftware creates have a lasting power that inspires creativity long after the credits roll. Whether the next project is a direct sequel or a bold new venture, the expectation is that it will carry forward the same commitment to immersive, detailed, and awe-inspiring world-building.
✨ Why This Matters
In 2026, as games become increasingly ephemeral in the public consciousness, projects like this isometric reimagining are vital. They demonstrate a deep, enduring engagement with a game's art and design. It’s not just about playing through the content; it’s about living in it, exploring it, and presenting it back to the community in a novel way. This fan work is a love letter to Elden Ring’s environmental artists and level designers, showing that their work possesses a structural and aesthetic integrity that can be admired like a intricate diorama or a classical painting.
For me, it reinforces why I love this medium. It’s a dynamic conversation between creators and players. FromSoftware built the cathedral, and fans like fanica98 are showing us a new way to walk through it, to appreciate its arches and buttresses from a angle the architects might not have initially considered. It keeps the world alive, fresh, and full of surprises, even years after its initial journey into the Lands Between began. I, for one, can't wait to see what this community—and FromSoftware—dream up next.