Deep within the sanguine heart of the Lands Between, a crimson tyrant awaits. Mohg, Lord of Blood, is a shardbearer whose dominion is painted in hues of fire and life violently extracted. For those who tread the path of the Tarnished, this encounter is a rite of passage, a confrontation with a demigod whose power is as intoxicating as it is terrifying. While the journey's end in the base world does not demand his defeat, the spoils he guards—420,000 Runes, the Remembrance of the Blood Lord, and his own potent Great Rune—are treasures worthy of a monarch's vault. And now, with the gates to the Shadow of the Erdtree expansion firmly sealed by his will, overcoming Mohg has transformed from a daring challenge into a solemn necessity for those who seek to venture beyond the known world.

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The air in Mohgwyn Palace is thick with the scent of iron and old ritual. Here, beneath a false sky of crimson, Mohg holds court. His form is imposing, a figure of regal malice wielding a trident that weeps blood. The arena itself feels like a sacred, profane chapel, a stage set for a sacrifice. For those who would challenge him, preparation is not merely advised; it is the thin line between glorious victory and a swift, bloody end. The wise Tarnished comes not as a hopeful wanderer but as a prepared executioner, armed with specific tools to dismantle the lord's cruel theatre.

Before the first blow is ever struck, a pilgrimage for two key artifacts is paramount. The first is the Purifying Crystal Tear, a droplet of cleansing grace that can be mixed into the Flask of Wondrous Physick. This is the sole antidote to Mohg's most devastating ritual, a curse that seeks to drain the challenger's vitality to feed his own. The second is Mohg's Shackle, a relic of binding that, for a fleeting moment, can pin the demigod to the earth, rendering him helpless. To enter his lair without these is to invite a world of pain.

The Dance of Blood and Flame

Mohg's combat is a brutal ballet, each movement designed to exsanguinate and immolate.

In his first phase, he is a master of close-quarters carnage. His Blood Claw slashes through the air, leaving behind searing trails of blood-flame that detonate moments later. The counter is a dance of evasion: roll away from the strikes, not through them, and respect the delayed explosion.

He follows with a Trident Rampage, a charging thrust often telegraphed by a backhanded swipe. The rhythm here is key: dodge the initial swipe, then roll into the charge to slip past the deadly point.

Occasionally, he opens a rift above, causing a Raining Blood. This is a moment for measured retreat. Create distance and watch his next move—will he hurl the collected blood, or shift to another attack? Patience here saves life.

Most insidiously, he will chant—Unus, Duo, Tres—and cast three glowing curse rings around you. This is the prelude to his second-act tragedy. The prepared Tarnished watches for the first ring's appearance; that is the signal to drink the Physick containing the Purifying Crystal Tear, its protective blessing now active and waiting.

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When his health nears sixty percent, the theatre darkens. Mohg ascends, his wings of blood and shadow unfurling, and cashes in his cursed investment. This is the Curse Ritual, a sequence that violently siphons your health to replenish his own. Without the Purifying Crystal Tear's protection, it demands a costly toll of healing flasks. With it, the ritual becomes a mere spectacle, a thwarted climax that leaves the lord vulnerable.

The second phase intensifies everything. He takes to the air, creating Pools of Blood across the arena before dive-bombing with a combo ending in a massive explosion. The strategy is a perilous waltz: roll into the dive, dodge through the follow-ups, but desperately scramble away from the final cataclysm. Simpler yet is to run when he takes flight, denying him the engagement entirely.

His Winged Strike sees him soar high for a swift, long-range plunging attack. The only answer is perfect timing: a roll directly into his descent as he closes in.

Strategies for the Claimant

For the melee warrior, the first phase is a game of control. Use Mohg's Shackle twice when he is grounded and close, each use gifting you precious seconds of uncontested assault. The pattern is evade, punish, reset. Conserve your resources. When the curse rings appear, consume your pre-mixed Physick. The second phase demands agility over aggression. Be content with single strikes between his furious flurries. Patience is your true weapon here; his heightened pace is a test of endurance.

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For the ranged adept, a different toolkit shines. Mohg's weakness to Gravity Magic makes the Rock Sling sorcery invaluable in the first phase, its physical projectiles staggering him reliably. Combined with the Shackle, you can bully him from a distance with relative safety. The second phase calls for a shift. After using the Physick to negate his ritual, switch to the Swarm of Flies incantation. Its rapid, hemorrhaging projectiles are perfect for applying pressure while you focus on evasion. Your greatest threats are his aerial assaults; mastering the dodge against his dives is the key to survival. Create space, let the flies swarm, and repeat.

Final Admonitions

  • Do not approach under-leveled. The sanctum of a demigod is no place for the meek. Strength of arm and vigor of body are required. 🛡️

  • The Shackle is for phase one only. Its power fades with his transformation.

  • The Purifying Crystal Tear is non-negotiable. It transforms his signature move from a crisis into an opportunity.

  • Observe and adapt. His rhythm is cruel but learnable. Every dodge, every punish, is a verse in the poem of his defeat.

To stand before Mohg is to stand before the very essence of corrupted ambition. His palace is a testament to stolen divinity, and his power is a river of stolen life. Yet, for the Tarnished who prepares, who studies the steps of his bloody dance, and who strikes with precision and patience, victory is not just possible—it is a destined stanza in your own unfolding saga. The Lord of Blood will fall, and his throne will become but another stepping stone on the path to becoming Elden Lord.