In the scorched, crimson sands of Caelid, a legend waits, a gravity-defying demigod whose very will shackled the cosmos. To face Starscourge Radahn is to challenge a force of nature, a living cataclysm wielding celestial magic and colossus-cleaving blades. For the Tarnished, this confrontation is a trial by desolation, a battle where hope seems as distant as the stars he holds captive. Yet, in this bleakest of arenas, one is not entirely alone. Scattered across the dunes like fallen constellations are signs of aid, summoning sigils that call forth a motley assembly of warriors, rogues, and mystics. Choosing whom to beckon into the fray is a strategy in itself, a prelude to the dance of death. As of 2026, with the path to the Realm of Shadow forever gated by his defeat, understanding these potential allies remains paramount for any seeking to become Elden Lord.

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🗺️ The Summoning Field: Rules of Engagement

Before surveying the champions, one must understand the lay of the spectral battlefield. The sands allow for a chorus of phantoms, but only a quintet can perform at once.

Key Limitation Description Strategic Implication
Maximum Active Summons 5 NPCs concurrently Choice is critical; cannot summon all allies.
Resummoning Most signs reappear after a cooldown if the NPC dies. Allows for tactical replenishment of forces.
Objective Survive and conquer Starscourge Radahn. Summons are tools for distraction, damage, and support.

❌ The Fleeing Comet: Patches

First, a cautionary tale written in cowardice. The infuriatingly recurrent Patches, if spared in Murkwater Cave, offers his sigil. To summon him is to invite a betrayal as predictable as the sunset. He materializes, a specter of opportunism, surveys the apocalyptic scene, and his courage evaporates faster than dew in the Caelid sun. Within moments, he abandons the fight entirely, a cowardly satellite breaking orbit at the first sign of gravitational pull. His summon sign is a trap, a lesson that some stars in your firmament are merely fading novae, all flash and no substance.

⚔️ The Ephemeral Blades

These allies serve valiantly but are often short-lived, like sparks struck from flint.

Okina: The Bleeding Shadow

  • Weapon: Katana (with Bloody Slash Ash of War), occasional bow.

  • Role: Aggressive duelist and distraction.

  • Strength: His furious, flurry-based style acts like a scattering of razor-edged leaves in a tempest, drawing Radahn's wrath and creating openings.

  • Fatal Flaw: Possesses the durability of parchment; expect a swift, honorable death.

Lionel the Lionhearted: The Gilded Illusion

  • Weapon: Heavy thrusting sword, rare use of Rancorcall spell.

  • Role: Intended tank, better as a minor shield for others.

  • Strength: Looks the part in his bulbous armor, reminiscent of legendary Onion Knights.

  • Fatal Flaw: His resilience is a mirage; he falters nearly as fast as Okina, his valor outweighing his vigor.

Great Horned Tragoth: The Delayed Avalanche

  • Weapon: A formidable Greathammer.

  • Role: Heavy-hitting aggressor.

  • Strength: Seeks melee with the fervor of a landslide, dealing significant poise damage.

  • Quirk: His summoning ritual includes a proud gesture, making him the last to join the fray. The Tarnished must be the anvil, holding Radahn's attention until this hammer falls.

🛡️ The Sustaining Pillars

These summons provide the enduring support needed for a war of attrition.

Castellan Jerren: The Second Wind

  • Availability: His sign appears only in Phase 2, after Radahn becomes a meteor incarnate.

  • Weapon: Straight sword.

  • Role: Durable replacement for fallen first-wave allies.

  • Strength: Boasts substantially more health than Okina or Lionel, offering a reliable body for the fight's explosive climax.

Finger Maiden Therolina: The Silent Benediction

  • Role: Pure support healer, non-combatant.

  • Tactic: Lingers at the fray's edge, casting Great Heal incantations on the wounded Tarnished.

  • Strategic Value: Sacrificing one damage-dealer for what equates to extra Sacred Flask charges can be the difference between death and victory in this marathon battle. She is the gentle rain after a drought, a silent sustainer of life.

💎 The Paragons of the Sands

These are the champions around whom victory often coalesces.

Alexander, the Warrior Jar: The Indomitable Spirit

  • Prerequisite: Rescued from his various predicaments throughout the journey.

  • Weapon: His own mighty corpus, using charged strength attacks.

  • Role: Premier frontline brawler.

  • Strength: Fearsome aggression and the second-highest health pool among summons.

  • Crucial Limit: A one-use treasure per attempt. His summon sign does not refresh. His shattered pottery is a permanent loss until the next try, making his deployment a high-stakes decision.

Blaidd the Half-Wolf: The Unbreakable Moonlight

  • Prerequisite: Progress in the questline of Ranni the Witch.

  • Role: The ultimate companion, the pinnacle of summonable aid.

  • Weapons & Style: Aggressive greatsword combos.

  • Mastery: He excels in every metric:

  • Highest Damage Output

  • Greatest Survivability (Often lasts the entire fight)

  • Constant Aggro Generation

  • His presence is like the steady, unwavering pull of a black hole, relentlessly drawing Radahn's attention and weathering stellar fury with lupine fortitude. To fight alongside Blaidd is to have a piece of the enduring night itself at your side.

🎯 Final Tactical Constellations

Choosing your phantom quintet is the final chess move before the storm. Here are two proven configurations:

The Balanced Phalanx (For Melee Builds):

  1. Blaidd the Half-Wolf (Primary Tank/DPS)

  2. Alexander, Warrior Jar (Secondary Tank/DPS)

  3. Great Horned Tragoth (Damage & Stagger)

  4. Finger Maiden Therolina (Sustained Healing)

  5. Okina (Initial Phase Distraction)

The Enduring Pack (For Ranged/Caster Builds):

  1. Blaidd the Half-Wolf (Essential Frontline)

  2. Alexander, Warrior Jar (Durable Distraction)

  3. Finger Maiden Therolina (Critical Healing)

  4. & 5. Rotate between Lionel, Tragoth, or Okina as they fall, reserving a slot for Castellan Jerren in Phase 2.

In the end, facing Radahn is a testament to perseverance. These summoned spirits, from the dutiful to the divine, offer not just their blades and spells, but glimmers of camaraderie in a shattered world. They are echoes of the will to resist, a celestial fellowship assembled under the darkened stars, ready to challenge the Scourge who dared to bind them.